When you play a RTS, the intricacies of combat can become lost in your quest strategic dominance. You should know that when the action is taking place on screen, there’s some intense number crunching going on to determine the tide of battle.
When units first engage one another, the first determening factor is accuracy. There are two parts to accuracy, first is if your shot is firing true at your opponent. Then the factor of distance to target is considered. Depending on those two factors, your attack will land or it won’t.
Damage is determined by a couple of things. First, is the weapon that your unit is using coupled with the armor of your opponent. And of course vice versa if you’re being attacked. Below is a chart with specific attack modifiers based on these two factors…
Damage type/ armor type lookup table (real numbers from the Halo Wars database)
|
|
Light infantry |
Heavy infantry |
Medium Armor |
Heavy Armor |
Aircraft |
Buildings |
|
Heavy MG and plasma |
160% |
120% |
120% |
40% |
180% |
40% |
|
Anti air missiles/ needles |
120% |
120% |
100% |
60% |
300% |
60% |
|
Grenades |
80% |
60% |
160% |
120% |
80% |
160% |
|
Sniper attacks |
400% |
300% |
40% |
20% |
40% |
20% |
|
Flames |
300% |
200% |
40% |
20% |
40% |
40% |
(via: HaloWars)